/**
 * 事件类型
 */
export enum EventType {
    /**
     * 攻击玩家
     */
    ATTACK_PLAYER = "attackPlayer",
    /**
     * 改变皮肤
     */
    CHANGE_SKIN = "changeSkin",

    /**
     * 监听游戏初始化
     */
    ON_GAME_INIT = "onInitGame",
    /**
     * 监听游戏结束
     */
    ON_GAME_OVER = "onGameOver",
    /**
     * 监听游戏暂停
     */
    ON_GAME_PAUSE = "onGamePause",
    /**
     * 监听玩家复活
     */
    ON_REVIVE = "onRevive",

    /**
     * 更新钻石
     */
    REFRESH_DIAMOND = "refreshDiamond",
    /**
     * 更新金币
     */
    REFRESH_GOLD = "refreshGold",
    /**
     * 刷新关卡
     */
    REFRESH_FLOOR = "refreshLevel",
    /**
     * 刷新boss血量
     */
    REFRESH_BOSS_BLOOD = 'refreshBossBlood',
    /**
     * 回收所有模型、特效
     */
    RECYCLE_ALL = "recycleAll",
    /**
     * 隐藏“游戏初始化gameStart”界面节点
     */
    REMOVE_NODE_GAME_START = "removeNodeGameStart",

    /**
     * 隐藏加载界面
     */
    HIDE_LOADING_PANEL = "hideLoadingPanel",
    /**
     * 隐藏boss血条
     */
    HIDE_BOSS_BLOOD_BAR = "hideBossBloodBar",
    /**
     * 隐藏其他技能图标选择
     */
    HIDE_SKILL_ICON_SELECTED = "hideSkillIconSelected",
    /**
     * 调试界面隐藏其他关卡选中状态
     */
    HIDE_DEBUG_LEVEL_SELECTED = "hideDebugLevelSelected",
    /**
     * 隐藏传送门
     */
    HIDE_WARP_GATE = "hideWarpGate",

    /**
     * 展示加载界面
     */
    SHOW_LOADING_PANEL = "showLoadingPanel",
    /**
     * 展示boss血条
     */
    SHOW_BOSS_BLOOD_BAR = "showBossBloodBar",
    /**
     * 展示传送门
     */
    SHOW_WARP_GATE = "showWarpGate",

    /**
     * 吸入奖品(金币、爱心)
     */
    INHALE_REWARD = "inhaleReward",

    /**
     * 解析玩家技能
     */
    PARSE_PLAYER_SKILL = "parsePlayerSkill",

    /**
     * 怪物开始移动
     */
    MONSTER_MOVE = "monsterMove",
}